Thursday, January 31, 2013

Another blocking view scary tactics – when Leon reaches a cradle and saw a dead zombie in a sitting




Please be careful with when to place to voice, like in RE6 some are not at right timing like when Leon is running/kicking his voice is like from a person who is sitting still. The voice acting in RE4 game is flawless, I suggest getting back the whole team who starred in RE4.
Make the puzzle slightly harder, maybe require about 1-2 minutes budget rent a car corporate office carrollton texas to solve. Space the puzzle out evenly around every 4-6 game area apart. Sometimes puzzle doesn't mean it is just solving puzzle. You could make something like Leon find himself cannot proceeds any further because that room is a dead end and one window. Leon looks out the window and can see another room (which is 10 feet apart) with a window just opposite his window. How do he cross to the other window with dropping few floor down below. And he looks around and notice few big bamboo poles on the floor. When gamer moves Leon near the pole then Leon will carry one up and that is it, let gamers solve this out (without making Leon or Helena budget rent a car corporate office carrollton texas saying 'hmm…maybe if I could use this pole to cross over to that window', no hint given because most puzzle is too easy in previous RE games. Unless after 1-2 minutes passed then only give out the hints). Then later Leon/Helena each grabs the pole at each end and slide the 6 inches diameter bamboo pole over to the window sill and Leon climb on the window and walk on the bamboo pole (like a daredevil walks a tight rope) and gamer get to control Leon (camera from top view looking down at Leon) by the thumb-lever to balance Leon on the bamboo. I mean the puzzle can be at making the game to progress budget rent a car corporate office carrollton texas further, like above.
Make some barrels/boxes that contains collectable item (like bullets/cash/treasures) in a more harder to reach places or requires some simple puzzle solving before budget rent a car corporate office carrollton texas getting it and not always on the floor.
Imagine in RE4, where Leon is in the castle, just before he supposed to put the king/queen cup to open a door (to where after existing the door Ashley will be captured by giants fly when a large black cocoon is hanging at the roof) from here Leon is in a wide passage-way with the wind blowing the curtain budget rent a car corporate office carrollton texas and can see the curtain dancing and few zombies in black robes are waiting budget rent a car corporate office carrollton texas for them at the other end. Instead of these black-robes zombie standing, imagine these are vampire in white gown floating in mid-air (about 3 feet above the ground) and with the wind blowing and causes the curtain to dance too, would be scarier IMO. These vampires are those of item 3 of Game area design. It is actually not the blood sucking vampire but mutated into a zombie like-vampire that can fly and run/crawl on wall.
In a cut-scene, Helena holding a gun with both her hands, walks past 3 window panel in a cautious slow manner (the camera view is showing close up of Helena, about waist up, the window panel can see outside is a clear night). But at the 4th window panel, Helena heard a sound and stops to look around (accompany with a mild volume long 'eeeee' scary background music like in a horror movie) then she heard Leon said to her "its just a cat" (the scary background music stops to calm the gamer down) and Helena starts to walk again, away from the 4th window – then outside the window is a zombie like-vampire in white gown floating in the air watching Helena without her being aware that she is being watched (at first gamer cannot see the vampire as Helena view is blocking the 4th window until she moved away from the 4th window).
Another blocking view scary tactics – when Leon reaches a cradle and saw a dead zombie in a sitting position, with its back leaning budget rent a car corporate office carrollton texas on the wall with its face facing the cradle but with its eyes close, about 3 ft next to the cradle. Leon checked the zombie and told Helena the zombie is dead. Then Helena said she will also turn the other cradle on the other side (which is out of view), the camera will show Leon's back, with Leon facing the dead zombie as Leon turns the cradle - if Leon is turning the cradle at a high position which means the cradle handle is at 12 o'clock, Leon's body will block the view of the dead zombie, when Leon is turning at the low position gamers will be able to see the dead zombie. After few turn, Leon body blocking the dead zombie and then not blocking the view of dead zombie for several times (these few view of the dead zombie will give the gamers some assumption that the zombie is really dead) but as the 6-7 turn the next view that Leon not blocking the dead zombie shows the zombie eyes wide open and staring at Leon (accompany with sudden scary background music) before raising its hands to grab Leon.
Another blocking budget rent a car corporate office carrollton texas view scary tactics – Leon is at a port with thick fog (like item 9 in Game play and Environment design) and he have to solve a puzzle in a thick fog at the port before he can go on board the cruise ship. As Leon is trying to solve a puzzle in the open area (showing Leon from waist up), then as the fog clear and there is a tall zombie (as tall as RE4 chief Bitores Mendez) standing in front of Leon. Then the zombie grabs Leon's neck and pulls him up (just like RE4 when Leon went to Bitores Mendez's house, when Leon was in a narrow corridor then chief Bitores budget rent a car corporate office carrollton texas Mendez budget rent a car corporate office carrollton texas grabbed Leon's budget rent a car corporate office carrollton texas neck and pulled him up). Now Leon has to shake off the zombie and then face-off with the tall zombie at several of the jetty area with thick fog surrounding the port.
Wind blowing things in the dim area also bring some creepy feeling too, especially wind blowing a swing door open and shut for few times (with banging sound) or dog/wolf howling in the background. Or metal decorative things tied to the ceiling making sound 'cling cling…' when wind blows it. And also long curtain dancing in the wind (like what RE4 have in the castle). Or a cat/dog/wolf suddenly jump (out of nowhere) at Leon with a loud cat scream and loud scary sound tactics. If it is a wolf jumps at Leon (suddenly out of no where, as a scary tactic) and Leon falls to the ground, this doesn't reduce his health meter. Only when gamers are aware of it and the wolf second attack that can hurt Leon health meter.
When Leon is running - sometimes make 1 or 2 zombies runs out of *nowhere* towards Leon from the back (showing part of zombies, only head and shoulder with hand extending out (at the lower part of the screen) to grab Leon, and the zombies are like, yelling out 'aargh' – in my opinion it is quite scary when something runs up from behind you.
In a large area, when Leon is walking/shooting, sometimes budget rent a car corporate office carrollton texas make a zombie runs out of *nowhere* from the right or left side and grab Leon's neck (accompany with a scary loud sudden sounds, scary tactics like you see in horror movies or like in Leon first campaign, where the man looking for his daughter, his daughter suddenly appears and a loud sound follows) budget rent a car corporate office carrollton texas and push him to the ground then a bigger view of Leon and zombie on the ground budget rent a car corporate office carrollton texas and gamer have to shake off zombie grips.
[ This *nowhere* zombie is not those that follows the games preset path that the programs follows, its an additional added zombies, come out of nowhere just to give a fright but allows a small time frame for gamers to use the dodge button to avoid it ].
In real life when there is a wild jungle gorilla/bear on the street people will tend to move further budget rent a car corporate office carrollton texas away from the animal but still remains on the street to watch it since the street is big enough budget rent a car corporate office carrollton texas for people to run about. But if a wild jungle animal is in the house, people tend to run out of the house to the open street, because the street is big and have more space to run about, whereas the house is a confined area. So IMO, zombies attack in a confined area is more scary than out in the street. Imagine this – a passage-way corridor of about 3m wide (like in RE6 one of Leon campaign in a building) with lots of zombies moving forward to attack. Let us exaggerate on the passage-way width so we could feel the contrast of fear, let's imagine a passage-way is now 20m wide and Leon can run freely without much space restriction and shoot zombies that are running forward to attack – there is little adrenaline budget rent a car corporate office carrollton texas rush. Ok now let's imagine a passage-way, is a very narrow 1m wide (like the one in RE4 when Leon opened the door and enter a narrow red carpet passage-way where the chief will grab Leon's budget rent a car corporate office carrollton texas neck.) and Leon could only move forward or backward of the passage-way and no other way to run and zombies that's running forward to attack from both end of the passage-way, Leon have to guard front and back – you will feel more adrenaline rush. This is more scary when you are in a small confined area and being attack at the same time, which I think why the earlier Resident budget rent a car corporate office carrollton texas Evil game is so scary because a lot of time the character was in a narrow passage-way corridor or small confined area (to make the game fun and speed balance, I think the larger the space Leon is in, the faster the zombies have to be moving and similarly the smaller the space Leon is in, the slower budget rent a car corporate office carrollton texas the zombies have to be moving – do you agree ?, ok let say otherwise, Leon is in a narrow passage-way and zombies is moving at fast speed then Leon will be dead before he know it OR if Leon is in a large space and can move about so easily budget rent a car corporate office carrollton texas and the zombies budget rent a car corporate office carrollton texas speed is at a crawl then Leon will beat them very easily)
Maybe in next game, example, you could put Leon inside a low-budget hotel, in a narrow but long passage-way corridor with both side of the wall, having about 10-15 doors (to the hotel rooms) that mostly are locked and Leon are overwhelmed by zombies budget rent a car corporate office carrollton texas at both side of the passage-way and Leon have to shoot with his basic guns and also look for which door is not locked then go into that room to escape budget rent a car corporate office carrollton texas the large group of zombies attack. Or in a cruise ship alley to the middle class bedrooms, where the passage-way is very narrow. And you can continue the game play with item 3 of new features (It's a gamer psychology budget rent a car corporate office carrollton texas relief, when something big or wild attack you and then you manage escape it and you get some adrenaline rush and relief especial

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